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Skill Modifications


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  • Trick Dead - Disable exp when active 

Swordsman Class

  • Magnum Break - No fire Elemental bonus.
  • Endure - Doesn't have any MDEF bonuses. Doesn't cancel after 7 hits.
  • Defending Aura - 50% reduction in ASPD regardless of level.
  • Auto Guard - Attack delay of 0.3 seconds regardless of level.
  • Bowling Bash - Can only be used with 2 handed Sword. Has 1 second cool down. Increase Damage by 100%
  • Brandish Spear - Has 1 second cool down. Increase Damage by 200%
  • Knight Pierce - now lands three hits regardless of the monster size.
  • Twohand quicken - increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons.

Mage Class

  • Lord of Vermillion - Does not cause the blind effect.
    Paralysis Effect
    Can't move for 5 Seconds
    increase Casting Time
    decrease Def and Mdef
  • Meteor Storm - Does not cause the stun effect.
    Burning Effect
    Increases damage against Fire element monster
    Reduces resistance against Fire
    Periodically damaged by fire
    Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds. Damage can not be reduced.
    Reduce 25% MDEF
  • Storm Gust
    Freezing Effect
    Decreases DEF, ASPD, Movement Speed
    increase Casting Time
  • Dispell - Requires 1 Red Gemstone and 1 Yellow Gemstone to use.
  • Quagmire - Limit to 5 Instances.
  • Firewall - active knockback on Undead Property monster.

Archer Class

  • Arrow Shower - Requires a target and cannot be cast on the ground.
  • Ankle Snare - Only effect enemies in WoE and PvM.
  • Songs -  Effects of songs linger for 3 seconds once the user steps outside.
  • Blitz Beat - Auto Blitz no longer splits or divides the damage. Damage is now base on Agi and Dex.
  • Traps - Damage formula is now set to Dex and Agi

Merchant Class

  • Marine Sphere - Summoned Marine Sphere have their normal HP when summoned.
  • Summon Flora - Summoned Flora monsters can be damaged outside of PvP/WoE. Players can summon multiple types at one time.
  • Greed Skill - Disabled
  • Mammonite - Zeny cost reduced.  Level 10 Cost 0 Zeny, but increase sp consumption. Damage Increase to 800% when max level and 10% Chance to destroy weapon and armor.
  • Adrenaline Rush - increases Attack Speed and hit rate with Axe and Mace class weapons.

Thief Class

  • Throw Stone - Flat 50 damage. 5% chance to stun.
  • Backstab - Does not force the target to turn around. No damage penalty for using a bow though it is still melee distance.
    Increase damage from 700% to 900% when max Level. Skill can be casted regardless of the position of the enemy.
  • Improve Dodge - +30 Flee rate on First class and +60 Flee rate on 2nd class when max to Level 10.
  • Katar Mastery - Now adds +6 damage per level instead of +3 damage. Critical Rate + 10% when equip with Katar Weapon.
  • Righthand Mastery - Increase 150% Damage instead of 100%.
  • Lefthand Mastery - Increase 130% Damage instead of 80%.
  • Sonic Blow - Damage increased to 1500% when max Level.
  • Double Attack - Critical Damage enabled.

Acolyte Class

  • Decrease AGI - Has a base success rate of 53% + 3%*Skill Level.
  • Signum Crucis - Has a maximum of -30% Def and 45% chance of success.
  • Snap - Requires 1 sphere regardless of fury state. Disabled the use of skill when under ankle snare.
  • Demon Bane - Increases ATK against undead and demon monsters by 3*level instead of using the user's base level.
  • Divine Protection - Increases VIT DEF against undead and demon monsters by 3*level instead of using the user's base level.
  • Mace Mastery - Additional 3 crit per level.
  • Gloria - Now lasts for 90 Seconds and additional 20 seconds per Level.
  • Magnificat - Now, enhance the recovery rates for both HP and SP by 500%.
  • Impositio Manus - Now affect atk and mAtk
  • Magnus Exorcimus - Now affect all monster race
  • Blessing - Now increase Hit (Skill Level * 2)


These adjustments may be updated as needed to maintain balance.

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